
Defiah Kadeyooh
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Posted - 2011.08.22 01:27:00 -
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Originally by: Viceroy Travel times are too short and travel (especially logistics) is too safe and convenient for a meaningful economy to develop in 0.0 space. This was always the case, but it became worse over time first with instajump bookmarks, then with warp-to-zero and obviously with the current ridiculous jump-drive mechanics. Every one of these changes made EVE smaller and safer and thus less meaningful, mostly to satisfy ADHD-ridden carebears (see: short-termism) who wanted to get everywhere and do everything before they went to bed.
This has made it impossible to develop a meaningful economy in 0.0. It really isn't an issue of rare resources being available in 0.0 only, or how those resources are distributed, or who has access to them, when all of those resources are 30 minutes away from being exported to Jita with a good set of cyno alts and Titans and/or JFs. If you seed BPOs or skill books in 0.0, some dude in a JF is going to seed the entire empire market in under 15 minutes of work. It also doesn't matter if you give 0.0 producers advantages or access to better resources or other incentives when everything can be bought from a much safer, much more efficient and much more competitive market that is again, at most 30 minutes away. On top of that, you can buy hundreds of thousands of m3's of stuff in a single short trip thanks to freighters. Jita will remain the supermarket of EVE as long as travel is so conveniently safe and fast.
For economies to develop in 0.0, the travel time to empire has to be measured literally in DAYS rather than minutes and loopholes like jump drive logistics and portals have to be plugged. But DAYS? That's insane. People would die of boredom.
Not necessarily; people would travel less if travel times were much slower than they do right now. WHAT? Well, right now it's more convenient to invest another 15-30 minutes of travel to get to Jita than it is to produce locally or give an incentive to someone to produce locally or any other complex solution that would involve local economy. Screw it and tell your alliance JF dude to ship it in. If the travel times were much slower, you'd likely be making the trip from empire to 0.0 once, and would carefully plan your logistics accordingly, knowing that it's probably a one way trip. After that, the time you would normally invest in going to empire to pick stuff up would be distributed among more engaging activities, such as, you know, BUILDING A LOCAL MARKET (either through buying stuff or actually producing stuff knowing that you won't be out-competed by a JF alt).
This wonÆt only affect the market hubs! PvP would be changed in numerous ways and for the better through making you less mobile.
#1 Force Projection even through supcaps is a major problem of EVE today. Blobbing is so easy when traveltimes are low. If moving is more painful, then less people will bother taking the trip and the blobs will be smaller and gameplay for those involved will be less of a slideshow.
#2 It makes different shipclasses more distinct. Today the small alignmenttime between the shipclasses means they are almost equally fast moving around. Having to deal with flying 10-15km per warp as well to the gate would make the classdifference bigger while moving. That could let a nimbler gang of smaller ships outmaneuver and spread out a gang of bigger ships.
#3 Reinforcementtimes would increase in lowsec and in 0.0. Today you have to kill quick or be overrun by hostiles. If traveltime goes up, ppl would get more time to kill before reinforcements a few jumps out would get there.
Combining this with a nerf to jumpbridges and titanbridges, as well as possibly changing the way supers move as others suggested in the other thread, conflicts would be much more local and big powerblocks wouldnÆt be able to spread their influence so far away and at the very end not be able to respond as quick and with such force as it is today.
Life in 0.0 needs to become tougher again. Also, someone wrote a long post years ago about the eve economy and how easy it was to gather isk: ôItÆs the economy, stupidö. AS DC wrote, ISK shouldnÆt be as easy to makeà
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